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			186 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved.
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 This software may be distributed and modified under the terms of the GNU
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 General Public License version 2 (GPL2) as published by the Free Software
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 Foundation and appearing in the file GPL2.TXT included in the packaging of
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 this file. Please note that GPL2 Section 2[b] requires that all works based
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 on this software must also be made publicly available under the terms of
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 the GPL2 ("Copyleft").
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 Contact information
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 -------------------
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 Kristian Lauszus, TKJ Electronics
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 Web      :  http://www.tkjelectronics.com
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 e-mail   :  kristianl@tkjelectronics.com
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 */
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#ifndef _xboxold_h_
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#define _xboxold_h_
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#include "Usb.h"
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#include "hid.h"
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#include "controllerEnums.h"
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/* Data Xbox taken from descriptors */
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#define EP_MAXPKTSIZE       32 // Max size for data via USB
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/* Names we give to the 3 Xbox pipes */
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#define XBOX_CONTROL_PIPE    0
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#define XBOX_INPUT_PIPE      1
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#define XBOX_OUTPUT_PIPE     2
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// PID and VID of the different devices
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#define XBOX_VID                                0x045E // Microsoft Corporation
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#define MADCATZ_VID                             0x1BAD // For unofficial Mad Catz controllers
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#define JOYTECH_VID                             0x162E // For unofficial Joytech controllers
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#define XBOX_OLD_PID1                           0x0202 // Original Microsoft Xbox controller (US)
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#define XBOX_OLD_PID2                           0x0285 // Original Microsoft Xbox controller (Japan)
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#define XBOX_OLD_PID3                           0x0287 // Microsoft Microsoft Xbox Controller S
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#define XBOX_OLD_PID4                           0x0289 // Smaller Microsoft Xbox controller (US)
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#define XBOX_MAX_ENDPOINTS   3
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/** This class implements support for a the original Xbox controller via USB. */
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class XBOXOLD : public USBDeviceConfig {
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public:
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        /**
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         * Constructor for the XBOXOLD class.
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         * @param  pUsb   Pointer to USB class instance.
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         */
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        XBOXOLD(USB *pUsb);
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        /** @name USBDeviceConfig implementation */
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        /**
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         * Initialize the Xbox Controller.
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         * @param  parent   Hub number.
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         * @param  port     Port number on the hub.
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         * @param  lowspeed Speed of the device.
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         * @return          0 on success.
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         */
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        uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
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        /**
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         * Release the USB device.
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         * @return 0 on success.
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         */
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        uint8_t Release();
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        /**
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         * Poll the USB Input endpoins and run the state machines.
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         * @return 0 on success.
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         */
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        uint8_t Poll();
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        /**
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         * Get the device address.
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         * @return The device address.
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         */
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        virtual uint8_t GetAddress() {
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                return bAddress;
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        };
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        /**
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         * Used to check if the controller has been initialized.
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         * @return True if it's ready.
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         */
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        virtual bool isReady() {
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                return bPollEnable;
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        };
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        /**
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         * Used by the USB core to check what this driver support.
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         * @param  vid The device's VID.
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         * @param  pid The device's PID.
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         * @return     Returns true if the device's VID and PID matches this driver.
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         */
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        virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
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                return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_OLD_PID1 || pid == XBOX_OLD_PID2 || pid == XBOX_OLD_PID3 || pid == XBOX_OLD_PID4));
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        };
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        /**@}*/
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        /** @name Xbox Controller functions */
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        /**
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         * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
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         *
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         * While getButtonClick(ButtonEnum b) will only return it once.
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         *
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         * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
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         * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
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         * @param  b          ::ButtonEnum to read.
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         * @return            getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
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         */
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        uint8_t getButtonPress(ButtonEnum b);
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        bool getButtonClick(ButtonEnum b);
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        /**@}*/
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        /** @name Xbox Controller functions */
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        /**
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         * Return the analog value from the joysticks on the controller.
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         * @param  a          Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
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         * @return            Returns a signed 16-bit integer.
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         */
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        int16_t getAnalogHat(AnalogHatEnum a);
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        /** Turn rumble off the controller. */
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        void setRumbleOff() {
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                setRumbleOn(0, 0);
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        };
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        /**
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         * Turn rumble on.
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         * @param lValue     Left motor (big weight) inside the controller.
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         * @param rValue     Right motor (small weight) inside the controller.
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         */
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        void setRumbleOn(uint8_t lValue, uint8_t rValue);
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        /**
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         * Used to call your own function when the controller is successfully initialized.
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         * @param funcOnInit Function to call.
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         */
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        void attachOnInit(void (*funcOnInit)(void)) {
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                pFuncOnInit = funcOnInit;
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        };
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        /**@}*/
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        /** True if a Xbox controller is connected. */
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        bool XboxConnected;
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protected:
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        /** Pointer to USB class instance. */
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        USB *pUsb;
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        /** Device address. */
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        uint8_t bAddress;
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        /** Endpoint info structure. */
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        EpInfo epInfo[XBOX_MAX_ENDPOINTS];
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private:
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        /**
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         * Called when the controller is successfully initialized.
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         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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         * This is useful for instance if you want to set the LEDs in a specific way.
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         */
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        void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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        bool bPollEnable;
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        /* Variables to store the digital buttons */
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        uint8_t ButtonState;
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        uint8_t OldButtonState;
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        uint8_t ButtonClickState;
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        /* Variables to store the analog buttons */
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        uint8_t buttonValues[8]; // A, B, X, Y, BLACK, WHITE, L1, and R1
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        uint8_t oldButtonValues[8];
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        bool buttonClicked[8];
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        int16_t hatValue[4]; // Joystick values
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        uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
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        void readReport(); // Read incoming data
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        void printReport(uint16_t length); // Print incoming date
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        /* Private commands */
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        void XboxCommand(uint8_t* data, uint16_t nbytes);
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};
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#endif
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