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			277 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			277 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
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 This software may be distributed and modified under the terms of the GNU
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 General Public License version 2 (GPL2) as published by the Free Software
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 Foundation and appearing in the file GPL2.TXT included in the packaging of
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 this file. Please note that GPL2 Section 2[b] requires that all works based
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 on this software must also be made publicly available under the terms of
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 the GPL2 ("Copyleft").
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 Contact information
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 -------------------
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 Kristian Lauszus, TKJ Electronics
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 Web      :  http://www.tkjelectronics.com
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 e-mail   :  kristianl@tkjelectronics.com
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 getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net
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 */
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#ifndef _xboxrecv_h_
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#define _xboxrecv_h_
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#include "Usb.h"
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#include "xboxEnums.h"
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/* Data Xbox 360 taken from descriptors */
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#define EP_MAXPKTSIZE       32 // max size for data via USB
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/* Names we give to the 9 Xbox360 pipes */
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#define XBOX_CONTROL_PIPE   0
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#define XBOX_INPUT_PIPE_1   1
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#define XBOX_OUTPUT_PIPE_1  2
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#define XBOX_INPUT_PIPE_2   3
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#define XBOX_OUTPUT_PIPE_2  4
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#define XBOX_INPUT_PIPE_3   5
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#define XBOX_OUTPUT_PIPE_3  6
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#define XBOX_INPUT_PIPE_4   7
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#define XBOX_OUTPUT_PIPE_4  8
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// PID and VID of the different devices
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#define XBOX_VID                                0x045E  // Microsoft Corporation
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#define MADCATZ_VID                             0x1BAD  // For unofficial Mad Catz receivers
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#define JOYTECH_VID                             0x162E  // For unofficial Joytech controllers
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#define XBOX_WIRELESS_RECEIVER_PID              0x0719  // Microsoft Wireless Gaming Receiver
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#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID  0x0291  // Third party Wireless Gaming Receiver
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#define XBOX_MAX_ENDPOINTS   9
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/**
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 * This class implements support for a Xbox Wireless receiver.
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 *
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 * Up to four controllers can connect to one receiver, if more is needed one can use a second receiver via the USBHub class.
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 */
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class XBOXRECV : public USBDeviceConfig {
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public:
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        /**
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         * Constructor for the XBOXRECV class.
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         * @param  pUsb   Pointer to USB class instance.
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         */
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        XBOXRECV(USB *pUsb);
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        /** @name USBDeviceConfig implementation */
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        /**
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         * Address assignment and basic initilization is done here.
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         * @param  parent   Hub number.
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         * @param  port     Port number on the hub.
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         * @param  lowspeed Speed of the device.
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         * @return          0 on success.
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         */
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        uint8_t ConfigureDevice(uint8_t parent, uint8_t port, bool lowspeed);
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        /**
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         * Initialize the Xbox wireless receiver.
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         * @param  parent   Hub number.
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         * @param  port     Port number on the hub.
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         * @param  lowspeed Speed of the device.
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         * @return          0 on success.
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         */
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        uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
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        /**
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         * Release the USB device.
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         * @return 0 on success.
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         */
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        uint8_t Release();
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        /**
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         * Poll the USB Input endpoins and run the state machines.
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         * @return 0 on success.
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         */
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        uint8_t Poll();
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        /**
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         * Get the device address.
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         * @return The device address.
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         */
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        virtual uint8_t GetAddress() {
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                return bAddress;
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        };
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        /**
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         * Used to check if the controller has been initialized.
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         * @return True if it's ready.
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         */
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        virtual bool isReady() {
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                return bPollEnable;
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        };
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        /**
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         * Used by the USB core to check what this driver support.
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         * @param  vid The device's VID.
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         * @param  pid The device's PID.
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         * @return     Returns true if the device's VID and PID matches this driver.
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         */
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        virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
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                return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_WIRELESS_RECEIVER_PID || pid == XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID));
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        };
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        /**@}*/
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        /** @name Xbox Controller functions */
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        /**
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         * getButtonPress(uint8_t controller, ButtonEnum b) will return true as long as the button is held down.
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         *
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         * While getButtonClick(uint8_t controller, ButtonEnum b) will only return it once.
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         *
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         * So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, ButtonEnum b),
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         * but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, ButtonEnum b).
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         * @param  b          ::ButtonEnum to read.
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         * @param  controller The controller to read from. Default to 0.
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         * @return            getButtonClick(uint8_t controller, ButtonEnum b) will return a bool, while getButtonPress(uint8_t controller, ButtonEnum b) will return a byte if reading ::L2 or ::R2.
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         */
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        uint8_t getButtonPress(ButtonEnum b, uint8_t controller = 0);
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        bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
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        /**@}*/
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        /** @name Xbox Controller functions */
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        /**
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         * Return the analog value from the joysticks on the controller.
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         * @param  a          Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
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         * @param  controller The controller to read from. Default to 0.
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         * @return            Returns a signed 16-bit integer.
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         */
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        int16_t getAnalogHat(AnalogHatEnum a, uint8_t controller = 0);
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        /**
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         * Used to disconnect any of the controllers.
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         * @param controller The controller to disconnect. Default to 0.
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         */
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        void disconnect(uint8_t controller = 0);
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        /**
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         * Turn rumble off and all the LEDs on the specific controller.
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         * @param  controller The controller to write to. Default to 0.
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         */
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        void setAllOff(uint8_t controller = 0) {
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                setRumbleOn(0, 0, controller);
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                setLedOff(controller);
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        };
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        /**
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         * Turn rumble off the specific controller.
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         * @param  controller The controller to write to. Default to 0.
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         */
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        void setRumbleOff(uint8_t controller = 0) {
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                setRumbleOn(0, 0, controller);
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        };
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        /**
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         * Turn rumble on.
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         * @param lValue     Left motor (big weight) inside the controller.
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         * @param rValue     Right motor (small weight) inside the controller.
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         * @param controller The controller to write to. Default to 0.
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         */
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        void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0);
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        /**
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         * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
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         * @param value      See:
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         * setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l),
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         * setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm).
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         * @param controller The controller to write to. Default to 0.
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         */
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        void setLedRaw(uint8_t value, uint8_t controller = 0);
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        /**
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         * Turn all LEDs off the specific controller.
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         * @param controller The controller to write to. Default to 0.
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         */
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        void setLedOff(uint8_t controller = 0) {
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                setLedRaw(0, controller);
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        };
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        /**
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         * Turn on a LED by using ::LEDEnum.
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         * @param l          ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
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         * @param controller The controller to write to. Default to 0.
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         */
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        void setLedOn(LEDEnum l, uint8_t controller = 0);
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        /**
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         * Turn on a LED by using ::LEDEnum.
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         * @param l          ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
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         * @param controller The controller to write to. Default to 0.
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         */
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        void setLedBlink(LEDEnum l, uint8_t controller = 0);
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        /**
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         * Used to set special LED modes supported by the Xbox controller.
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         * @param lm         See ::LEDModeEnum.
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         * @param controller The controller to write to. Default to 0.
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         */
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        void setLedMode(LEDModeEnum lm, uint8_t controller = 0);
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        /**
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         * Used to get the battery level from the controller.
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         * @param  controller The controller to read from. Default to 0.
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         * @return            Returns the battery level as an integer in the range of 0-3.
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         */
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        uint8_t getBatteryLevel(uint8_t controller = 0);
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        /**
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         * Used to check if a button has changed.
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         * @param  controller The controller to read from. Default to 0.
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         * @return            True if a button has changed.
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         */
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        bool buttonChanged(uint8_t controller = 0);
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        /**
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         * Used to call your own function when the controller is successfully initialized.
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         * @param funcOnInit Function to call.
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         */
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        void attachOnInit(void (*funcOnInit)(void)) {
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                pFuncOnInit = funcOnInit;
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        };
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        /**@}*/
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        /** True if a wireless receiver is connected. */
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        bool XboxReceiverConnected;
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        /** Variable used to indicate if the XBOX 360 controller is successfully connected. */
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        uint8_t Xbox360Connected[4];
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protected:
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        /** Pointer to USB class instance. */
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        USB *pUsb;
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        /** Device address. */
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        uint8_t bAddress;
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        /** Endpoint info structure. */
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        EpInfo epInfo[XBOX_MAX_ENDPOINTS];
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private:
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        /**
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         * Called when the controller is successfully initialized.
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         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
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         * This is useful for instance if you want to set the LEDs in a specific way.
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         * @param controller The initialized controller.
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         */
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        void onInit(uint8_t controller);
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        void (*pFuncOnInit)(void); // Pointer to function called in onInit()
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        bool bPollEnable;
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        /* Variables to store the buttons */
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        uint32_t ButtonState[4];
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        uint32_t OldButtonState[4];
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        uint16_t ButtonClickState[4];
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        int16_t hatValue[4][4];
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        uint16_t controllerStatus[4];
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        bool buttonStateChanged[4]; // True if a button has changed
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        bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not
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        bool R2Clicked[4];
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        uint32_t checkStatusTimer; // Timing for checkStatus() signals
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        uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
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        uint8_t writeBuf[7]; // General purpose buffer for output data
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        void readReport(uint8_t controller); // read incoming data
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        void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging
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        /* Private commands */
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        void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes);
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        void checkStatus();
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};
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#endif
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