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	* `qmk info`: Add `--ascii` flag * Fix typo * Force ASCII for Windows/MSYS2 * Make it gooder * Remove redundant windows check * ...And this too * Make pytest work on Windows
		
			
				
	
	
		
			153 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
"""Functions that help us work with keyboards.
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"""
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from array import array
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from math import ceil
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from pathlib import Path
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import os
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from glob import glob
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from qmk.c_parse import parse_config_h_file
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from qmk.makefile import parse_rules_mk_file
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BOX_DRAWING_CHARACTERS = {
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    "unicode": {
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        "tl": "┌",
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        "tr": "┐",
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        "bl": "└",
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        "br": "┘",
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        "v": "│",
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        "h": "─",
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    },
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    "ascii": {
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        "tl": " ",
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        "tr": " ",
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        "bl": "|",
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        "br": "|",
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        "v": "|",
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        "h": "_",
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    },
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}
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base_path = os.path.join(os.getcwd(), "keyboards") + os.path.sep
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def _find_name(path):
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    """Determine the keyboard name by stripping off the base_path and rules.mk.
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    """
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    return path.replace(base_path, "").replace(os.path.sep + "rules.mk", "")
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def list_keyboards():
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    """Returns a list of all keyboards.
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    """
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    # We avoid pathlib here because this is performance critical code.
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    kb_wildcard = os.path.join(base_path, "**", "rules.mk")
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    paths = [path for path in glob(kb_wildcard, recursive=True) if 'keymaps' not in path]
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    return sorted(map(_find_name, paths))
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def config_h(keyboard):
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    """Parses all the config.h files for a keyboard.
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    Args:
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        keyboard: name of the keyboard
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    Returns:
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        a dictionary representing the content of the entire config.h tree for a keyboard
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    """
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    config = {}
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    cur_dir = Path('keyboards')
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    rules = rules_mk(keyboard)
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    keyboard = Path(rules['DEFAULT_FOLDER'] if 'DEFAULT_FOLDER' in rules else keyboard)
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    for dir in keyboard.parts:
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        cur_dir = cur_dir / dir
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        config = {**config, **parse_config_h_file(cur_dir / 'config.h')}
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    return config
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def rules_mk(keyboard):
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    """Get a rules.mk for a keyboard
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    Args:
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        keyboard: name of the keyboard
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    Returns:
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        a dictionary representing the content of the entire rules.mk tree for a keyboard
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    """
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    keyboard = Path(keyboard)
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    cur_dir = Path('keyboards')
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    rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
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    if 'DEFAULT_FOLDER' in rules:
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        keyboard = Path(rules['DEFAULT_FOLDER'])
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    for i, dir in enumerate(keyboard.parts):
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        cur_dir = cur_dir / dir
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        rules = parse_rules_mk_file(cur_dir / 'rules.mk', rules)
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    return rules
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def render_layout(layout_data, render_ascii, key_labels=None):
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    """Renders a single layout.
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    """
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    textpad = [array('u', ' ' * 200) for x in range(50)]
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    style = 'ascii' if render_ascii else 'unicode'
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    box_chars = BOX_DRAWING_CHARACTERS[style]
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    for key in layout_data:
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        x = ceil(key.get('x', 0) * 4)
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        y = ceil(key.get('y', 0) * 3)
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        w = ceil(key.get('w', 1) * 4)
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        h = ceil(key.get('h', 1) * 3)
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        if key_labels:
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            label = key_labels.pop(0)
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            if label.startswith('KC_'):
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                label = label[3:]
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        else:
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            label = key.get('label', '')
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        label_len = w - 2
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        label_leftover = label_len - len(label)
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        if len(label) > label_len:
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            label = label[:label_len]
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        label_blank = ' ' * label_len
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        label_border = box_chars['h'] * label_len
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        label_middle = label + ' '*label_leftover  # noqa: yapf insists there be no whitespace around *
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        top_line = array('u', box_chars['tl'] + label_border + box_chars['tr'])
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        lab_line = array('u', box_chars['v'] + label_middle + box_chars['v'])
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        mid_line = array('u', box_chars['v'] + label_blank + box_chars['v'])
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        bot_line = array('u', box_chars['bl'] + label_border + box_chars['br'])
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        textpad[y][x:x + w] = top_line
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        textpad[y + 1][x:x + w] = lab_line
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        for i in range(h - 3):
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            textpad[y + i + 2][x:x + w] = mid_line
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        textpad[y + h - 1][x:x + w] = bot_line
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    lines = []
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    for line in textpad:
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        if line.tounicode().strip():
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            lines.append(line.tounicode().rstrip())
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    return '\n'.join(lines)
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def render_layouts(info_json, render_ascii):
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    """Renders all the layouts from an `info_json` structure.
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    """
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    layouts = {}
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    for layout in info_json['layouts']:
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        layout_data = info_json['layouts'][layout]['layout']
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        layouts[layout] = render_layout(layout_data, render_ascii)
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    return layouts
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