mirror of
				https://github.com/mfulz/qmk_firmware.git
				synced 2025-11-04 07:12:33 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			129 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
 /* Copyright 2021 Dane Evans
 | 
						|
  *
 | 
						|
  * This program is free software: you can redistribute it and/or modify
 | 
						|
  * it under the terms of the GNU General Public License as published by
 | 
						|
  * the Free Software Foundation, either version 2 of the License, or
 | 
						|
  * (at your option) any later version.
 | 
						|
  *
 | 
						|
  * This program is distributed in the hope that it will be useful,
 | 
						|
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
  * GNU General Public License for more details.
 | 
						|
  *
 | 
						|
  * You should have received a copy of the GNU General Public License
 | 
						|
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
*/
 | 
						|
  #pragma once
 | 
						|
 | 
						|
 | 
						|
//#define USE_MATRIX_I2C
 | 
						|
 | 
						|
/* Select hand configuration */
 | 
						|
 | 
						|
///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
 | 
						|
 | 
						|
 | 
						|
#define MASTER_LEFT
 | 
						|
// #define MASTER_RIGHT
 | 
						|
// #define EE_HANDS
 | 
						|
 | 
						|
#define CUSTOM_FONT
 | 
						|
 | 
						|
#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
 | 
						|
 | 
						|
 | 
						|
#define QUICK_TAP_TERM 0
 | 
						|
#ifdef TAPPING_TERM
 | 
						|
    #undef TAPPING_TERM
 | 
						|
    #define TAPPING_TERM 200
 | 
						|
#endif
 | 
						|
#define ENCODER_DIRECTION_FLIP
 | 
						|
 | 
						|
 | 
						|
#define RGBLIGHT_SLEEP
 | 
						|
//
 | 
						|
#define RGBLIGHT_LAYERS
 | 
						|
 | 
						|
/* ws2812 RGB LED */
 | 
						|
#define WS2812_DI_PIN D3
 | 
						|
 | 
						|
 | 
						|
#ifdef RGB_MATRIX_ENABLE
 | 
						|
#define RGBLED_NUM 35    // Number of LEDs
 | 
						|
#define RGBLED_NUM 35    // Number of LEDs
 | 
						|
#define RGB_MATRIX_LED_COUNT RGBLED_NUM
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
    #undef RGBLED_NUM
 | 
						|
 | 
						|
	//#define RGBLIGHT_EFFECT_BREATHING
 | 
						|
	#define RGBLIGHT_EFFECT_RAINBOW_MOOD
 | 
						|
	//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
 | 
						|
	//#define RGBLIGHT_EFFECT_SNAKE
 | 
						|
	//#define RGBLIGHT_EFFECT_KNIGHT
 | 
						|
	//#define RGBLIGHT_EFFECT_CHRISTMAS
 | 
						|
	//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
 | 
						|
	//#define RGBLIGHT_EFFECT_RGB_TEST
 | 
						|
	//#define RGBLIGHT_EFFECT_ALTERNATING
 | 
						|
	//#define RGBLIGHT_EFFECT_TWINKLE
 | 
						|
 | 
						|
    #define RGBLED_NUM 70
 | 
						|
	//#define RGBLED_SPLIT
 | 
						|
	#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
 | 
						|
 | 
						|
	//#define RGBLED_NUM 30
 | 
						|
    #define RGBLIGHT_LIMIT_VAL 120
 | 
						|
    #define RGBLIGHT_HUE_STEP 10
 | 
						|
    #define RGBLIGHT_SAT_STEP 17
 | 
						|
    #define RGBLIGHT_VAL_STEP 17
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef RGB_MATRIX_ENABLE
 | 
						|
#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
 | 
						|
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
 | 
						|
#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
 | 
						|
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
 | 
						|
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
 | 
						|
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
 | 
						|
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
 | 
						|
 | 
						|
#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
 | 
						|
 | 
						|
#    define RGB_MATRIX_HUE_STEP 8
 | 
						|
#    define RGB_MATRIX_SAT_STEP 8
 | 
						|
#    define RGB_MATRIX_VAL_STEP 8
 | 
						|
#    define RGB_MATRIX_SPD_STEP 10
 | 
						|
 | 
						|
/* Disable the animations you don't want/need.  You will need to disable a good number of these    *
 | 
						|
 * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_ALPHAS_MODS
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_BREATHING
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_CYCLE_ALL
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_DUAL_BEACON
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_RAINDROPS
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SPLASH
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_MULTISPLASH
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_SPLASH
 | 
						|
 // #   undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
 | 
						|
#endif
 |