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			92 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
| #include QMK_KEYBOARD_H
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| 
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| // Each layer gets a name for readability, which is then used in the keymap matrix below.
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| // The underscores don't mean anything - you can have a layer called STUFF or any other name.
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| // Layer names don't all need to be of the same length, obviously, and you can also skip them
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| // entirely and just use numbers.
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| enum honeycomb_layers {
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| 	_BS,
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| 	_EN
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| };
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| 
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| // Macro definitions for readability
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| enum honeycomb_keycodes {
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| 	HW = SAFE_RANGE,
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| 	COPY,
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| 	PASTA
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| };
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| 
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| extern int8_t encoderValue;
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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| 	[_BS] = LAYOUT( /* Base layout, put whatever defaults. */
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| 		HW,      COPY,    PASTA,   KC_MUTE,
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| 		KC_4,    KC_5,    KC_6,    KC_7,
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|     KC_8,    KC_9,    KC_A,    KC_B,
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| 		KC_C,    KC_D,    KC_E,    KC_F
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| 	),
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| 
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| 	[_EN] = LAYOUT( /* Alternate layer */
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| 		_______, _______, _______, _______,
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| 		_______, _______, _______, _______,
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| 		_______, _______, _______, _______,
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| 		_______, _______, _______, _______
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| 	)
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| };
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| 
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| report_mouse_t currentReport = {};
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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| 	//uint8_t layer = biton32(layer_state);  // get the current layer
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| 
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| 	// Basic example functions
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| 	switch (keycode) {
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| 		case HW:
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| 			if (record->event.pressed) {
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| 					SEND_STRING("Hello, world!");
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| 				} else {
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| 					SEND_STRING("Goodbye, cruel world!");
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| 				}
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| 			break;
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| 			case COPY:
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| 				if (record->event.pressed) {
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| 					tap_code16(LCTL(KC_C)); // Replace with tap_code16(LCMD(KC_C)) to enable for Mac
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| 				}
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| 			break;
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| 			case PASTA:
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| 				if (record->event.pressed) {
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| 					tap_code16(LCTL(KC_V)); // Replace with tap_code16(LCMD(KC_V)) to enable for Mac
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| 				}
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| 			break;
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| 		return false;
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| 	}
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| 	return true;
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| };
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| 
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| void matrix_scan_user(void) {
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| 	/* Leaving some LED stuff in here in comment form so you can see how to use it.
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|     if (shiftLED || capsLED){
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| 		red_led_on;
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|     } else {
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| 		red_led_off;
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|     }
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|     if (numLED){
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| 		grn_led_on;
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|     } else {
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| 		grn_led_off;
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|     }
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|     if (mouseLED){
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| 		blu_led_on;
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|     } else {
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| 		blu_led_off;
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| 	}*/
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| 	while (encoderValue < 0){
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| 		tap_code(KC_VOLD);
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| 		encoderValue++;
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| 	}
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| 	while (encoderValue > 0){
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| 		tap_code(KC_VOLU);
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| 		encoderValue--;
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| 	}
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| };
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