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			178 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2017 Fred Sundvik
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#if defined(VISUALIZER_ENABLE)
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#    include "default_animations.h"
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#    include "visualizer.h"
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#    ifdef LCD_ENABLE
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#        include "lcd_keyframes.h"
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#    endif
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#    ifdef LCD_BACKLIGHT_ENABLE
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#        include "lcd_backlight_keyframes.h"
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#    endif
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#    ifdef BACKLIGHT_ENABLE
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#        include "led_backlight_keyframes.h"
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#    endif
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#    include "visualizer_keyframes.h"
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#    if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
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static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#        ifdef LCD_ENABLE
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    lcd_keyframe_enable(animation, state);
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#        endif
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#        ifdef LCD_BACKLIGHT_ENABLE
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    lcd_backlight_keyframe_enable(animation, state);
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#        endif
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#        ifdef BACKLIGHT_ENABLE
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    led_backlight_keyframe_enable(animation, state);
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#        endif
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    return false;
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}
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static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#        ifdef LCD_ENABLE
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    lcd_keyframe_disable(animation, state);
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#        endif
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#        ifdef LCD_BACKLIGHT_ENABLE
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    lcd_backlight_keyframe_disable(animation, state);
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#        endif
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#        ifdef BACKLIGHT_ENABLE
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    led_backlight_keyframe_disable(animation, state);
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#        endif
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    return false;
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}
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static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
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    bool ret = false;
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#        ifdef LCD_BACKLIGHT_ENABLE
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    ret |= lcd_backlight_keyframe_animate_color(animation, state);
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#        endif
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#        ifdef BACKLIGHT_ENABLE
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    ret |= led_backlight_keyframe_fade_in_all(animation, state);
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#        endif
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    return ret;
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}
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static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
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    bool ret = false;
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#        ifdef LCD_BACKLIGHT_ENABLE
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    ret |= lcd_backlight_keyframe_animate_color(animation, state);
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#        endif
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#        ifdef BACKLIGHT_ENABLE
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    ret |= led_backlight_keyframe_fade_out_all(animation, state);
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#        endif
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    return ret;
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}
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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#        if LCD_ENABLE
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    .num_frames = 3,
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#        else
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    .num_frames = 2,
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#        endif
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    .loop          = false,
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    .frame_lengths = {0,
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#        if LCD_ENABLE
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                      0,
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#        endif
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                      gfxMillisecondsToTicks(5000)},
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    .frame_functions =
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        {
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            keyframe_enable,
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#        if LCD_ENABLE
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            lcd_keyframe_draw_logo,
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#        endif
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            keyframe_fade_in,
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        },
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};
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keyframe_animation_t default_suspend_animation = {
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#        if LCD_ENABLE
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    .num_frames = 3,
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#        else
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    .num_frames = 2,
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#        endif
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    .loop = false,
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    .frame_lengths =
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        {
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#        if LCD_ENABLE
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            0,
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#        endif
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            gfxMillisecondsToTicks(1000), 0},
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    .frame_functions =
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        {
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#        if LCD_ENABLE
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            lcd_keyframe_display_layer_text,
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#        endif
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            keyframe_fade_out,
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            keyframe_disable,
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        },
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};
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#    endif
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#    if defined(BACKLIGHT_ENABLE)
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#        define CROSSFADE_TIME 1000
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#        define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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    .num_frames = 14,
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    .loop       = true,
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    .frame_lengths =
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        {
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            gfxMillisecondsToTicks(1000),            // fade in
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            gfxMillisecondsToTicks(1000),            // no op (leds on)
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            gfxMillisecondsToTicks(1000),            // fade out
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            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
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            gfxMillisecondsToTicks(GRADIENT_TIME),   // left to rigt (outside in)
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            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
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            gfxMillisecondsToTicks(GRADIENT_TIME),   // top_to_bottom
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            0,                                       // mirror leds
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            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
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            gfxMillisecondsToTicks(GRADIENT_TIME),   // left_to_right (mirrored, so inside out)
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            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
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            gfxMillisecondsToTicks(GRADIENT_TIME),   // top_to_bottom
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            0,                                       // normal leds
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            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
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        },
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    .frame_functions =
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        {
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            led_backlight_keyframe_fade_in_all,
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            keyframe_no_operation,
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            led_backlight_keyframe_fade_out_all,
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            led_backlight_keyframe_crossfade,
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            led_backlight_keyframe_left_to_right_gradient,
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            led_backlight_keyframe_crossfade,
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            led_backlight_keyframe_top_to_bottom_gradient,
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            led_backlight_keyframe_mirror_orientation,
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            led_backlight_keyframe_crossfade,
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            led_backlight_keyframe_left_to_right_gradient,
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            led_backlight_keyframe_crossfade,
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            led_backlight_keyframe_top_to_bottom_gradient,
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            led_backlight_keyframe_normal_orientation,
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            led_backlight_keyframe_crossfade,
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        },
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};
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#    endif
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#endif
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