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			174 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2019 Cole Markham
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| #include QMK_KEYBOARD_H
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| 
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| #ifdef RGBLIGHT_ENABLE
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| //Following line allows macro to read current RGB settings
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| extern rgblight_config_t rgblight_config;
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| #endif
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| 
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| #define _QWERTY 0
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| #define _COLEMAK 1
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| #define _DVORAK 2
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| #define _LOWER 3
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| #define _RAISE 4
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| #define _ADJUST 16
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| 
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| enum custom_keycodes {
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|   QWERTY = SAFE_RANGE,
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|   COLEMAK,
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|   DVORAK,
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|   LOWER,
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|   RAISE,
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|   ADJUST,
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| };
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| 
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| // define variables for reactive RGB
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| bool TOG_STATUS = false;
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| int RGB_current_mode;
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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|         [_QWERTY] = LAYOUT_all(
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|         KC_F1, KC_F2,   KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_DEL, KC_PGUP,\
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|         KC_F3, KC_F4,   KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,\
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|         KC_F5, KC_F6,   KC_CAPS,KC_A,KC_S,KC_D,KC_F, KC_G, KC_H,KC_J,KC_K,KC_L, KC_SCLN,KC_QUOT,KC_ENT, KC_HOME,\
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|         KC_F7, KC_F8,   KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,\
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|         KC_F9, KC_F10,  KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT),
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| 
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|         [_RAISE] = LAYOUT_all(
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|         RGB_MOD, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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|         _______, _______,  _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
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| 
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|         [_LOWER] = LAYOUT_all(
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|         RGB_MOD, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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|         _______, _______,  _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
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| 
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|         [_ADJUST] = LAYOUT_all(
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|         RESET, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______,\
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|         _______, _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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|         _______, _______,  _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______)
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| };
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| 
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| // Setting ADJUST layer RGB back to default
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| void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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|   if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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| #ifdef RGBLIGHT_ENABLE
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|     rgblight_mode(RGB_current_mode);
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| #endif
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|     layer_on(layer3);
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|   } else {
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|     layer_off(layer3);
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|   }
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| }
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| 
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| #ifdef AUDIO_ENABLE
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| 
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|   float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
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| #endif
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| 
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| void matrix_init_user(void) {
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| 
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| }
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| 
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| void matrix_scan_user(void) {
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| 
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| }
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|   switch (keycode) {
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|     case LOWER:
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|         if (record->event.pressed) {
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|             //not sure how to have keyboard check mode and set it to a variable, so my work around
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|             //uses another variable that would be set to true after the first time a reactive key is pressed.
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|             if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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|             } else {
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|                 TOG_STATUS = !TOG_STATUS;
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| #ifdef RGBLIGHT_ENABLE
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|                 rgblight_mode(16);
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| #endif
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|             }
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|             layer_on(_LOWER);
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|             update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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|         } else {
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| #ifdef RGBLIGHT_ENABLE
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|             rgblight_mode(RGB_current_mode);   // revert RGB to initial mode prior to RGB mode change
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| #endif
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|             TOG_STATUS = false;
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|             layer_off(_LOWER);
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|             update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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|         }
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|         return false;
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|         break;
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|     case RAISE:
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|         if (record->event.pressed) {
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|             //not sure how to have keyboard check mode and set it to a variable, so my work around
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|             //uses another variable that would be set to true after the first time a reactive key is pressed.
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|             if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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|             } else {
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|                 TOG_STATUS = !TOG_STATUS;
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| #ifdef RGBLIGHT_ENABLE
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|                 rgblight_mode(15);
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| #endif
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|             }
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|             layer_on(_RAISE);
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|             update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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|         } else {
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| #ifdef RGBLIGHT_ENABLE
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|             rgblight_mode(RGB_current_mode);  // revert RGB to initial mode prior to RGB mode change
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| #endif
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|             layer_off(_RAISE);
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|             TOG_STATUS = false;
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|             update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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|         }
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|         return false;
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|         break;
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|     case ADJUST:
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|         // FIXME add RGB feedback
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|         if (record->event.pressed) {
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|             layer_on(_ADJUST);
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|         } else {
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|             layer_off(_ADJUST);
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|         }
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|         return false;
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|         break;
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|         break;
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|         //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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| #ifdef RGBLIGHT_ENABLE
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|     case RGB_MOD:
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|         if (record->event.pressed) {
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|             rgblight_mode(RGB_current_mode);
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|             rgblight_step();
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|             RGB_current_mode = rgblight_config.mode;
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|         }
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|         return false;
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|         break;
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| #endif
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|   }
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|   return true;
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| }
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| 
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| void led_set_user(uint8_t usb_led) {
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| 
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| }
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