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			76 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_DIGITAL_RAIN)
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RGB_MATRIX_EFFECT(DIGITAL_RAIN)
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#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#        ifndef RGB_DIGITAL_RAIN_DROPS
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// lower the number for denser effect/wider keyboard
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#            define RGB_DIGITAL_RAIN_DROPS 24
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#        endif
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bool DIGITAL_RAIN(effect_params_t* params) {
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    // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
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    const uint8_t drop_ticks           = 28;
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    const uint8_t pure_green_intensity = 0xd0;
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    const uint8_t max_brightness_boost = 0xc0;
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    const uint8_t max_intensity        = 0xff;
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    static uint8_t drop = 0;
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    if (params->init) {
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        rgb_matrix_set_color_all(0, 0, 0);
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        memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer));
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        drop = 0;
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    }
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    for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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        for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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            if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
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                // top row, pixels have just fallen and we're
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                // making a new rain drop in this column
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                g_rgb_frame_buffer[row][col] = max_intensity;
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            } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) {
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                // neither fully bright nor dark, decay it
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                g_rgb_frame_buffer[row][col]--;
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            }
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            // set the pixel colour
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            uint8_t led[LED_HITS_TO_REMEMBER];
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            uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
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            // TODO: multiple leds are supported mapped to the same row/column
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            if (led_count > 0) {
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                if (g_rgb_frame_buffer[row][col] > pure_green_intensity) {
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                    const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
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                    rgb_matrix_set_color(led[0], boost, max_intensity, boost);
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                } else {
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                    const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity);
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                    rgb_matrix_set_color(led[0], 0, green, 0);
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                }
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            }
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        }
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    }
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    if (++drop > drop_ticks) {
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        // reset drop timer
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        drop = 0;
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        for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
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            for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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                // if ths is on the bottom row and bright allow decay
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                if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) {
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                    g_rgb_frame_buffer[row][col]--;
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                }
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                // check if the pixel above is bright
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                if (g_rgb_frame_buffer[row - 1][col] == max_intensity) {
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                    // allow old bright pixel to decay
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                    g_rgb_frame_buffer[row - 1][col]--;
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                    // make this pixel bright
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                    g_rgb_frame_buffer[row][col] = max_intensity;
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                }
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            }
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        }
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    }
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    return false;
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}
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#    endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif     // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(ENABLE_RGB_MATRIX_DIGITAL_RAIN)
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