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	 3f02637f4d
			
		
	
	
		3f02637f4d
		
	
	
	
	
		
			
			* Updated personal layouts * tweaked personal * Nightly - Audio Cleanup Refactored the LUTs. Abstracted some of the registers out of audio to use more functional names. Split audio into audio and audio_pwm. WIP * nightly - collapsed code * Added check for note playing to LEDs * Usability tweaks * TWEAE * nightly added extra kcs to keymap common * turned on Plank audio * Added backlight breathing to atomic * reverted accidental merge * adds backlight pulse to planck
		
			
				
	
	
		
			94 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <stdint.h>
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| #include <stdbool.h>
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| #include <avr/io.h>
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| #include <util/delay.h>
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| #include "musical_notes.h"
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| #include "song_list.h"
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| #include "voices.h"
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| 
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| #ifndef AUDIO_H
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| #define AUDIO_H
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| 
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| // Largely untested PWM audio mode (doesn't sound as good)
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| // #define PWM_AUDIO
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| 
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| // #define VIBRATO_ENABLE
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| 
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| // Enable vibrato strength/amplitude - slows down ISR too much
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| // #define VIBRATO_STRENGTH_ENABLE
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| 
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| typedef union {
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|     uint8_t raw;
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|     struct {
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|         bool    enable :1;
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|         uint8_t level  :7;
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|     };
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| } audio_config_t;
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| 
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| bool is_audio_on(void);
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| void audio_toggle(void);
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| void audio_on(void);
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| void audio_off(void);
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| 
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| // Vibrato rate functions
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| 
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| #ifdef VIBRATO_ENABLE
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| 
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| void set_vibrato_rate(float rate);
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| void increase_vibrato_rate(float change);
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| void decrease_vibrato_rate(float change);
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| 
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| #ifdef VIBRATO_STRENGTH_ENABLE
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| 
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| void set_vibrato_strength(float strength);
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| void increase_vibrato_strength(float change);
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| void decrease_vibrato_strength(float change);
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| 
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| #endif
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| 
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| #endif
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| 
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| // Polyphony functions
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| 
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| void set_polyphony_rate(float rate);
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| void enable_polyphony(void);
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| void disable_polyphony(void);
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| void increase_polyphony_rate(float change);
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| void decrease_polyphony_rate(float change);
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| 
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| void set_timbre(float timbre);
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| void set_tempo(uint8_t tempo);
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| 
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| void increase_tempo(uint8_t tempo_change);
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| void decrease_tempo(uint8_t tempo_change);
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| 
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| void audio_init(void);
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| 
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| #ifdef PWM_AUDIO
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| void play_sample(uint8_t * s, uint16_t l, bool r);
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| #endif
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| void play_note(float freq, int vol);
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| void stop_note(float freq);
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| void stop_all_notes(void);
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| void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
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| 
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| #define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
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|                            0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
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|                            0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
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|                            0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
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|                            0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
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| 
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| // These macros are used to allow play_notes to play an array of indeterminate
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| // length. This works around the limitation of C's sizeof operation on pointers.
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| // The global float array for the song must be used here.
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| #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
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| #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
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| 
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| 
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| bool is_playing_notes(void);
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| void play_goodbye_tone(void);
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| void play_startup_tone(void);
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| 
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| 
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| 
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| #endif |