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			151 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2021 QMK
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "haptic.h"
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#include "process_haptic.h"
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#include "quantum_keycodes.h"
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#include "action_tapping.h"
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#include "usb_device_state.h"
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__attribute__((weak)) bool get_haptic_enabled_key(uint16_t keycode, keyrecord_t *record) {
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    switch (keycode) {
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#ifdef NO_HAPTIC_MOD
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        case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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            if (record->tap.count == 0) return false;
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            break;
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        case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
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            if (record->tap.count != TAPPING_TOGGLE) return false;
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            break;
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        case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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            if (record->tap.count == 0) return false;
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            break;
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        case KC_LEFT_CTRL ... KC_RIGHT_GUI:
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        case QK_MOMENTARY ... QK_MOMENTARY_MAX:
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        case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
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#endif
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#ifdef NO_HAPTIC_FN
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        case KC_FN0 ... KC_FN31:
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#endif
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#ifdef NO_HAPTIC_ALPHA
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        case KC_A ... KC_Z:
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#endif
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#ifdef NO_HAPTIC_PUNCTUATION
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        case KC_ENTER:
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        case KC_ESCAPE:
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        case KC_BACKSPACE:
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        case KC_SPACE:
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        case KC_MINUS:
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        case KC_EQUAL:
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        case KC_LEFT_BRACKET:
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        case KC_RIGHT_BRACKET:
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        case KC_BACKSLASH:
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        case KC_NONUS_HASH:
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        case KC_SEMICOLON:
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        case KC_QUOTE:
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        case KC_GRAVE:
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        case KC_COMMA:
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        case KC_SLASH:
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        case KC_DOT:
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        case KC_NONUS_BACKSLASH:
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#endif
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#ifdef NO_HAPTIC_LOCKKEYS
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        case KC_CAPS_LOCK:
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        case KC_SCROLL_LOCK:
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        case KC_NUM_LOCK:
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#endif
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#ifdef NO_HAPTIC_NAV
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        case KC_PRINT_SCREEN:
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        case KC_PAUSE:
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        case KC_INSERT:
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        case KC_DELETE:
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        case KC_PAGE_DOWN:
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        case KC_PAGE_UP:
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        case KC_LEFT:
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        case KC_UP:
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        case KC_RIGHT:
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        case KC_DOWN:
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        case KC_END:
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        case KC_HOME:
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#endif
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#ifdef NO_HAPTIC_NUMERIC
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        case KC_1 ... KC_0:
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#endif
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            return false;
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    }
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    return true;
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}
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bool process_haptic(uint16_t keycode, keyrecord_t *record) {
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    if (record->event.pressed) {
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        switch (keycode) {
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            case HPT_ON:
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                haptic_enable();
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                break;
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            case HPT_OFF:
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                haptic_disable();
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                break;
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            case HPT_TOG:
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                haptic_toggle();
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                break;
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            case HPT_RST:
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                haptic_reset();
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                break;
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            case HPT_FBK:
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                haptic_feedback_toggle();
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                break;
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            case HPT_BUZ:
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                haptic_buzz_toggle();
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                break;
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            case HPT_MODI:
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                haptic_mode_increase();
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                break;
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            case HPT_MODD:
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                haptic_mode_decrease();
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                break;
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            case HPT_DWLI:
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                haptic_dwell_increase();
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                break;
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            case HPT_DWLD:
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                haptic_dwell_decrease();
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                break;
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            case HPT_CONT:
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                haptic_toggle_continuous();
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                break;
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            case HPT_CONI:
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                haptic_cont_increase();
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                break;
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            case HPT_COND:
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                haptic_cont_decrease();
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                break;
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        }
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    }
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    if (haptic_get_enable() && ((!HAPTIC_OFF_IN_LOW_POWER) || (usb_device_state == USB_DEVICE_STATE_CONFIGURED))) {
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        if (record->event.pressed) {
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            // keypress
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            if (haptic_get_feedback() < 2 && get_haptic_enabled_key(keycode, record)) {
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                haptic_play();
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            }
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        } else {
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            // keyrelease
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            if (haptic_get_feedback() > 0 && get_haptic_enabled_key(keycode, record)) {
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                haptic_play();
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            }
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        }
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    }
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    return true;
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}
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