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			177 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "process_music.h"
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bool music_activated = false;
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uint8_t starting_note = 0x0C;
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int offset = 7;
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// music sequencer
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static bool music_sequence_recording = false;
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static bool music_sequence_recorded = false;
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static bool music_sequence_playing = false;
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static float music_sequence[16] = {0};
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static uint8_t music_sequence_count = 0;
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static uint8_t music_sequence_position = 0;
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static uint16_t music_sequence_timer = 0;
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static uint16_t music_sequence_interval = 100;
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bool process_music(uint16_t keycode, keyrecord_t *record) {
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    if (keycode == AU_ON && record->event.pressed) {
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      audio_on();
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      return false;
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    }
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    if (keycode == AU_OFF && record->event.pressed) {
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      audio_off();
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      return false;
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    }
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    if (keycode == AU_TOG && record->event.pressed) {
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        if (is_audio_on())
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        {
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            audio_off();
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        }
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        else
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        {
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            audio_on();
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        }
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      return false;
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    }
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    if (keycode == MU_ON && record->event.pressed) {
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        music_on();
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        return false;
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    }
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    if (keycode == MU_OFF && record->event.pressed) {
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        music_off();
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        return false;
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    }
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    if (keycode == MU_TOG && record->event.pressed) {
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        if (music_activated)
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        {
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            music_off();
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        }
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        else
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        {
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            music_on();
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        }
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        return false;
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    }
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    if (keycode == MUV_IN && record->event.pressed) {
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        voice_iterate();
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        music_scale_user();
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        return false;
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    }
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    if (keycode == MUV_DE && record->event.pressed) {
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        voice_deiterate();
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        music_scale_user();
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        return false;
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    }
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    if (music_activated) {
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      if (keycode == KC_LCTL && record->event.pressed) { // Start recording
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        stop_all_notes();
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        music_sequence_recording = true;
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        music_sequence_recorded = false;
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        music_sequence_playing = false;
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        music_sequence_count = 0;
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        return false;
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      }
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      if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
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        stop_all_notes();
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        if (music_sequence_recording) { // was recording
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          music_sequence_recorded = true;
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        }
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        music_sequence_recording = false;
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        music_sequence_playing = false;
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        return false;
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      }
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      if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
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        stop_all_notes();
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        music_sequence_recording = false;
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        music_sequence_playing = true;
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        music_sequence_position = 0;
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        music_sequence_timer = 0;
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        return false;
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      }
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      if (keycode == KC_UP) {
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        if (record->event.pressed)
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            music_sequence_interval-=10;
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        return false;
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      }
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      if (keycode == KC_DOWN) {
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        if (record->event.pressed)
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            music_sequence_interval+=10;
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        return false;
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      }
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      float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
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      if (record->event.pressed) {
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        play_note(freq, 0xF);
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        if (music_sequence_recording) {
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          music_sequence[music_sequence_count] = freq;
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          music_sequence_count++;
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        }
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      } else {
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        stop_note(freq);
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      }
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      if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
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        return false;
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    }
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  return true;
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}
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bool is_music_on(void) {
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    return (music_activated != 0);
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}
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void music_toggle(void) {
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    if (!music_activated) {
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        music_on();
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    } else {
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        music_off();
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    }
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}
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void music_on(void) {
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    music_activated = 1;
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    music_on_user();
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}
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void music_off(void) {
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    music_activated = 0;
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    stop_all_notes();
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}
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__attribute__ ((weak))
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void music_on_user() {}
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__attribute__ ((weak))
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void audio_on_user() {}
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__attribute__ ((weak))
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void music_scale_user() {}
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void matrix_scan_music(void) {
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  if (music_sequence_playing) {
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    if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
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      music_sequence_timer = timer_read();
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      stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
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      play_note(music_sequence[music_sequence_position], 0xF);
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      music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
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    }
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  }
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}
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