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		fced377ac0
		
			
		
	
	
	
	
		
			
			* Branch point for 2020 May 30 Breaking Change * Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954) * Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957) * Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958) * Migrate `ACTION_LAYER_MODS` to `LM()` (#8959) * Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968) * Convert V-USB usbdrv to a submodule (#8321) * Unify Tap Hold functions and documentation (#8348) * Changing board names to prevent confusion (#8412) * Move the Keyboardio Model01 to a keyboardio/ subdir (#8499) * Move spaceman keyboards (#8830) * Migrate miscellaneous `fn_actions` entries (#8977) * Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979) * Organizing my keyboards (plaid, tartan, ergoinu) (#8537) * Refactor Lily58 to use split_common (#6260) * Refactor zinc to use split_common (#7114) * Add a message if bin/qmk doesn't work (#9000) * Fix conflicting types for 'tfp_printf' (#8269) * Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480) * Refactor and updates to TKC1800 code (#8472) * Switch to qmk forks for everything (#9019) * audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484) * Audio enable corrections (2/3) (#8903) * Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582) * Audio enable corrections (Part 4) (#8974) * Fix typo from PR7114 (#9171) * Augment future branch Changelogs (#8978) * Revert "Branch point for 2020 May 30 Breaking Change"
		
			
				
	
	
		
			76 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
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| RGB_MATRIX_EFFECT(DIGITAL_RAIN)
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| #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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| 
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| #        ifndef RGB_DIGITAL_RAIN_DROPS
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| // lower the number for denser effect/wider keyboard
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| #            define RGB_DIGITAL_RAIN_DROPS 24
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| #        endif
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| 
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| bool DIGITAL_RAIN(effect_params_t* params) {
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|     // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
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|     const uint8_t drop_ticks           = 28;
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|     const uint8_t pure_green_intensity = 0xd0;
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|     const uint8_t max_brightness_boost = 0xc0;
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|     const uint8_t max_intensity        = 0xff;
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| 
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|     static uint8_t drop = 0;
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| 
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|     if (params->init) {
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|         rgb_matrix_set_color_all(0, 0, 0);
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|         memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer));
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|         drop = 0;
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|     }
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| 
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|     for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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|         for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
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|             if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
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|                 // top row, pixels have just fallen and we're
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|                 // making a new rain drop in this column
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|                 g_rgb_frame_buffer[row][col] = max_intensity;
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|             } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) {
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|                 // neither fully bright nor dark, decay it
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|                 g_rgb_frame_buffer[row][col]--;
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|             }
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|             // set the pixel colour
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|             uint8_t led[LED_HITS_TO_REMEMBER];
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|             uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
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| 
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|             // TODO: multiple leds are supported mapped to the same row/column
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|             if (led_count > 0) {
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|                 if (g_rgb_frame_buffer[row][col] > pure_green_intensity) {
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|                     const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
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|                     rgb_matrix_set_color(led[0], boost, max_intensity, boost);
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|                 } else {
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|                     const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity);
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|                     rgb_matrix_set_color(led[0], 0, green, 0);
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|                 }
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|             }
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|         }
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|     }
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| 
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|     if (++drop > drop_ticks) {
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|         // reset drop timer
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|         drop = 0;
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|         for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
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|             for (uint8_t col = 0; col < MATRIX_COLS; col++) {
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|                 // if ths is on the bottom row and bright allow decay
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|                 if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) {
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|                     g_rgb_frame_buffer[row][col]--;
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|                 }
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|                 // check if the pixel above is bright
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|                 if (g_rgb_frame_buffer[row - 1][col] == max_intensity) {
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|                     // allow old bright pixel to decay
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|                     g_rgb_frame_buffer[row - 1][col]--;
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|                     // make this pixel bright
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|                     g_rgb_frame_buffer[row][col] = max_intensity;
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|                 }
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|             }
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|         }
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|     }
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|     return false;
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| }
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| 
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| #    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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| #endif      // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
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