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			421 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			421 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| /*
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|   Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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| 
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|   This program is free software: you can redistribute it and/or modify
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|   it under the terms of the GNU General Public License as published by
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|   the Free Software Foundation, either version 2 of the License, or
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|   (at your option) any later version.
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| 
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|   This program is distributed in the hope that it will be useful,
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|   but WITHOUT ANY WARRANTY; without even the implied warranty of
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|   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|   GNU General Public License for more details.
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| 
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|   You should have received a copy of the GNU General Public License
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|   along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| /******************************************************************/
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| /* This is where I put my Keyboard layouts, Everything on the     */
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| /* edges, the functions on keys like LT() and SFT_T()             */
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| /* can be applied here. The physical shape of the keyboard is     */
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| /* also accounted for here. This makes it very simple to add a    */
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| /* new keyboard and reuse all of my layouts and layers            */
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| /*                                                                */
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| /* The particular pieces we define here (as needed) are:          */
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| /*     * Edge pinky keys, */
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| /*     * Middle section keys */
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| /*     * Bottom/5th row */
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| /*     * Thumbkeys */
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| /*     * Any functional additions to wrap the keys. ie. LT()      */
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| /*                                                                */
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| /* With all of that in hand, we then create a LAYOUT wrapper      */
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| /* macro that takes a list of keys, to create a keyboard matrix   */
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| /* that fits the keyboard. Simple.                                */
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| /*                                                                */
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| /* The thumb keys, the bottom rows, etc.                          */
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| /*                                                                */
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| /* An attempt has been made to adapt the kinesis and ergodox      */
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| /* Thumb keys to the rectangular shapes of the xd75 and viterbi.  */
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| /* which are 15x and 14x matrices respectively.                   */
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| /* The Corne was a perfect fit                                    */
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| /******************************************************************/
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| 
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| /******************************************************************/
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| /* * The XD75 is a 5x15 Ortholinear matrix which means it has 3   */
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| /*       keys inbetween the usual left and right hand keys        */
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| /* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys.  */
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| /* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys,  */
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| /*       thumbkeys. It is missing middle keys on (home) row 3.    */
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| /* * The Corne is a split 3x12 with 6 thumb keys. It has no       */
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| /*       extra middle keys                                        */
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| /*                                                                */
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| /******************************************************************/
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| 
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| 
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| /******************************************************************/
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| /*   In all cases these keyboards are defined in a matrix which is */
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| /*   a set of rows. Maybe like so, or not.                         */
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| /*                                                                 */
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| /*   -------------------------|------------------------ */
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| /*   | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
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| /*   | Left1 | keys0-5   | mid|dle1 | Keys6-10  | Right1 | */
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| /*   | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
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| /*   | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
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| /*   | Row5L                  |                    Row5R | */
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| /*   |               ThumbsL  | ThumbsR                  | */
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| /*   -------------------------|------------------------ */
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| 
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| /* Generally speaking, the keys on the right and left don't change. */
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| /* Neither does the bottom row or the thumbs. Frequently the numbers */
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| /* row is identical across layers. Mostly, we want our Base layers to */
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| /* be predctable.                                                     */
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| 
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| // Edge columns. N rows by 6 columns per side.
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| // Outside pinky keys are 'yes'
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| // Should be undef/def'd by the keyboard's keymap if no.
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| //#define EDGE_COLS yes
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| 
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| // BEPO or EN. Used in map.h
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| //#define LANG_IS EN
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| 
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| 
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| #define CONCATENATEE(a, ...) a ## __VA_ARGS__
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| #define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__)
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| // EDGES
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| // outside pinky keys row 0-3.
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| // Qwerty and Bepo, - Applies
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| // to foreign layouts on bepo. dvorak_bp, beakl_bp.
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| // Use by Wrapping the root like so. LANG_N(LEFT0)
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| // Add more languages by adding more definitions.
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| #define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX)
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| #define LEFT_0 EDGE_KEY(LEFT0)
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| #define LEFT_1 EDGE_KEY(LEFT1)
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| #define LEFT_2 EDGE_KEY(LEFT2)
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| #define LEFT_3 EDGE_KEY(LEFT3)
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| #define RIGHT_0 EDGE_KEY(RIGHT0)
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| #define RIGHT_1 EDGE_KEY(RIGHT1)
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| #define RIGHT_2 EDGE_KEY(RIGHT2)
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| #define RIGHT_3 EDGE_KEY(RIGHT3)
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| 
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| 
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| #define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX)
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| #define SML_SFX _sml
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| #define NOKC_SFX _nokc
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| #define NORM_SFX _norm
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| #define TEST_SFX _test
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| #define REF1_SFX _ref1
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| #define REF2_SFX _ref2
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| 
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| // Edge key sets
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| // a mostly normalish set of edge keys.
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| #define LEFT0_EN_norm KC_GRV
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| #define LEFT1_EN_norm KC_GRV
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| #define LEFT2_EN_norm KC_TAB
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| #define LEFT3_EN_norm KC_BSLS
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| 
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| #define RIGHT0_EN_norm KC_EQL
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| #define RIGHT1_EN_norm KC_EQL
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| #define RIGHT2_EN_norm KC_MINS
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| #define RIGHT3_EN_norm KC_SLSH
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| 
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| // smart lock edges mostly
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| #define LEFT0_EN_sml SML_NAV
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| #define LEFT1_EN_sml SML_NAV
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| #define LEFT2_EN_sml KC_TAB
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| #ifdef ACCENTS_MORTE_LAYER_ENABLE
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| #define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN)
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| #else
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| #define LEFT3_EN_sml ___
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| #endif
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| 
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| #define RIGHT0_EN_sml SML_KEYPAD
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| #define RIGHT1_EN_sml SML_KEYPAD
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| #define RIGHT2_EN_sml KC_MINS
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| #define RIGHT3_EN_sml TT(_LAYERS)
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| 
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| // empty no kc edges
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| #define LEFT0_EN_nokc KC_NO
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| #define LEFT1_EN_nokc KC_NO
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| #define LEFT2_EN_nokc KC_NO
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| #define LEFT3_EN_nokc KC_NO
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| 
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| #define RIGHT0_EN_nokc KC_NO
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| #define RIGHT1_EN_nokc KC_NO
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| #define RIGHT2_EN_nokc KC_NO
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| #define RIGHT3_EN_nokc KC_NO
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| 
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| //test edge keys
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| #define LEFT0_EN_test KC_NO
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| #define LEFT1_EN_test KC_NO
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| #define LEFT2_EN_test KC_NO
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| #define LEFT3_EN_test KC_NO
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| 
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| #define RIGHT0_EN_test KC_NO
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| #define RIGHT1_EN_test KC_NO
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| #define RIGHT2_EN_test KC_NO
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| #define RIGHT3_EN_test KC_NO
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| 
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| // bepo
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| // mostly normal expected things
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| #define LEFT0_BP_norm BP_GRV
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| #define LEFT1_BP_norm BP_GRV
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| #define LEFT2_BP_norm BP_TAB
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| #define LEFT3_BP_norm BP_BSLS
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| 
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| #define RIGHT0_BP_norm BP_EQL
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| #define RIGHT1_BP_norm BP_EQL
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| #define RIGHT2_BP_norm BP_DV_MINS
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| #define RIGHT3_BP_norm BP_SLSH
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| 
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| // smart locks mostly, tab, mins
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| #define LEFT0_BP_sml SML_NAV
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| #define LEFT1_BP_sml SML_NAV
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| #define LEFT2_BP_sml KC_TAB
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| #define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP)
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| 
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| #define RIGHT0_BP_sml SML_KEYPAD_BP
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| #define RIGHT1_BP_sml SML_KEYPAD_BP
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| #define RIGHT2_BP_sml BP_MINS
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| #define RIGHT3_BP_sml TT(_LAYERS)
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| 
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| // empty nokc edges
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| #define LEFT0_BP_nokc KC_NO
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| #define LEFT1_BP_nokc KC_NO
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| #define LEFT2_BP_nokc KC_NO
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| #define LEFT3_BP_nokc KC_NO
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| 
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| #define RIGHT0_BP_nokc KC_NO
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| #define RIGHT1_BP_nokc KC_NO
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| #define RIGHT2_BP_nokc KC_NO
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| #define RIGHT3_BP_nokc KC_NO
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| 
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| // test edges
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| #define LEFT0_BP_test KC_NO
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| #define LEFT1_BP_test KC_NO
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| #define LEFT2_BP_test KC_NO
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| #define LEFT3_BP_test KC_NO
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| 
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| #define RIGHT0_BP_test KC_NO
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| #define RIGHT1_BP_test KC_NO
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| #define RIGHT2_BP_test KC_NO
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| #define RIGHT3_BP_test KC_NO
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| 
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| 
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| // Edges for the combo reference layers.
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| #define LEFT0_CB_ref1 L0_CB
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| #define LEFT1_CB_ref1 L1_CB
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| #define LEFT2_CB_ref1 L2_CB
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| #define LEFT3_CB_ref1 L3_CB
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| 
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| #define RIGHT0_CB_ref1 R0_CB
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| #define RIGHT1_CB_ref1 R1_CB
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| #define RIGHT2_CB_ref1 R2_CB
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| #define RIGHT3_CB_ref1 R3_CB
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| 
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| #define LEFT0_CB_ref2 L0_CB2
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| #define LEFT1_CB_ref2 L1_CB2
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| #define LEFT2_CB_ref2 L2_CB2
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| #define LEFT3_CB_ref2 L3_CB2
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| 
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| #define RIGHT0_CB_ref2 R0_CB2
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| #define RIGHT1_CB_ref2 R1_CB2
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| #define RIGHT2_CB_ref2 R2_CB2
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| #define RIGHT3_CB_ref2 R3_CB2
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| 
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| /******************************************************************/
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| /* Middle Keysets for various keyboards                           */
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| // MIDDLES
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| /// Middle left and right keys.
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| /******************************************************************/
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| #define ___MIDDLE_LT___ OSL(_LAYERS)
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| #define ___MIDDLE_L1___ LANG_KC(_CCCV)
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| #define ___MIDDLE_L2___ TO(LN_SYMB)
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| #define ___MIDDLE_L3___ TO(_NAV)
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| 
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| #define ___MIDDLE_RT___ _X_
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| #define ___MIDDLE_R1___ LANG_KC(_CCCV)
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| #define ___MIDDLE_R2___ TO(LN_TOPROWS)
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| #define ___MIDDLE_R3___ ___
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| 
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| // 3 keys in the middle of a 15x matrix
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| #define ___3_MIDDLE_T___ ___MIDDLE_LT___,    LCTL(LANG_KC(_A)), ___MIDDLE_RT___
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| #define ___3_MIDDLE_1___ ___MIDDLE_L1___,    LCTL(LANG_KC(_X)), ___MIDDLE_R1___
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| #define ___3_MIDDLE_2___ ___MIDDLE_L2___,    TO_RGB,            ___MIDDLE_R2___
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| #define ___3_MIDDLE_3___ ___MIDDLE_L3___,    TO(LN_SYMB),       ___MIDDLE_R3___
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| 
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| // 2 keys in the middle of a 14x matrix  - For viterbi and ergodox.
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| #define ___2_MIDDLE_T___ ___MIDDLE_LT___,    ___MIDDLE_RT___
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| #define ___2_MIDDLE_1___ ___MIDDLE_L1___,    ___MIDDLE_R1___
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| #define ___2_MIDDLE_2___ ___MIDDLE_L2___,    ___MIDDLE_R2___
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| #define ___2_MIDDLE_3___ ___MIDDLE_L3___,    ___MIDDLE_R3___
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| 
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| // 2 keys in the middle of a 14x matrix  - For viterbi and ergodox.
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| #define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___
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| #define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___
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| #define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___
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| #define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___
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| 
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| #define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___
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| #define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___
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| #define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___
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| #define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___
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| 
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| #define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___
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| #define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___
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| #define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___
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| #define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___
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| 
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| #define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___
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| #define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___
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| #define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___
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| #define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___
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| 
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| #define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2
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| #define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2
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| #define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2
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| #define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2
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| #define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2
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| 
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| #define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3
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| #define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3
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| #define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3
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| #define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3
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| #define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3
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| 
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| #define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4
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| #define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5
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| 
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| #define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2
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| #define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2
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| #define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2
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| #define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2
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| #define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2
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| 
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| #define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3
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| #define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3
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| #define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3
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| #define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3
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| #define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3
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| 
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| #define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4
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| #define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5
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| 
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| #define ___4_LEFT_4_CB___  CB_4L1, CB_4L2, CB_4L3, CB_4L4
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| #define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4
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| 
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| #define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4
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| #define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4
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| 
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| #define ___5_LEFT_4_CB___  CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5
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| #define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5
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| 
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| #define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5
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| #define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5
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| 
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| #define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___,    \
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|     ___3_MIDDLE_4_CB___,                         \
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|     ___5_RIGHT_4_CB___
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| 
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| #define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___,    \
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|     ___2_MIDDLE_4_CB___,                         \
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|     ___5_RIGHT_4_CB___
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| 
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| #define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___,  \
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|     ___3_MIDDLE_4_CB2___,                        \
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|     ___5_RIGHT_4_CB2___
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| 
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| #define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___,  \
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|     ___2_MIDDLE_4_CB2___,                 \
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|     ___5_RIGHT_4_CB2___
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| 
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| /* BOTTOMS, sorta like THUMBS                                       */
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| /********************************************************************/
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| // for xd75 or other layouts with a center column.
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| // #define ___5_MIDDLE_THUMBS___ CTL_BSPC,    ALT_DEL,     XMONAD_ESC,  ALT_ENT,   CTL_SPC
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| #define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
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| 
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|   // for a last, 4th thumb row. for rebound.
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|   // backtab, home end, ----, pgup, pgdn, tab ?
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| #define ___13_BOTTOM___                                           \
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|   KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR,      \
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|     OSL(_LAYERS),                                               \
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|     ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
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| 
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| #define ___13_BOTTOM_EN___ ___13_BOTTOM___
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| #define ___13_BOTTOM_BP___ ___13_BOTTOM___
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| 
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| #define ___12_BOTTOM___                                         \
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|   KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR,    \
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|     ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
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| 
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| #define ___12_BOTTOM_EN___ ___12_BOTTOM___
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| #define ___12_BOTTOM_BP___ ___12_BOTTOM___
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| 
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| // becomes the upper thumbs, the real 4th row if we throw away
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| // the number row at the top.
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| // this is the 4th row on the viterbi above the thumbrow if the number
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| // row is not used for numbers.
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| #define ___4_MIDDLE_4___    LSFT(KC_TAB),    HOME_END,    KC_PGDN, KC_TAB
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| #define ___4_MIDDLE_4b___   TAB_BKTAB,       HOME_END,    KC_PGDN, KC_PGUP
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| 
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| /********************************************************************/
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| /*  The bottom row and thumbs as needed.                            */
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| /********************************************************************/
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| // Only the 14 and 15 wide bottom rows have bepo versions.
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| // all others are handled through macros.
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| 
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| #define ___5_BOTTOM_LEFT___  ___X2___,  KC_INS,  KC_LEFT, KC_RIGHT
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| #define ___5_BOTTOM_RIGHT___ KC_UP,  KC_DOWN,  KC_BSLS, ___X2___
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| 
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| #define ___5_BOTTOM_LEFT_EN___  ___5_BOTTOM_LEFT___
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| #define ___5_BOTTOM_RIGHT_EN___  ___5_BOTTOM_RIGHT___
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| 
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| #define ___4_BOTTOM_LEFT___  LCTL(KC_V),  KC_INS,  KC_LEFT,   KC_RIGHT
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| #define ___4_BOTTOM_RIGHT___ KC_UP,       KC_DOWN, KC_BSLS, LCTL(KC_C)
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| 
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| #define ___4_BOTTOM_LEFT_EN___  ___4___ //___4_BOTTOM_LEFT___
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| #define ___4_BOTTOM_RIGHT_EN___  ___4___ //___4_BOTTOM_RIGHT___
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| 
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| // the bottom rows  for keyboards on bepo.
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| // bepo on bepo - not enough space to go around....
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| #define ___5_BOTTOM_LEFT_BP___  _X_,    BP_EACU,  _X_,           KC_LEFT, KC_RIGHT
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| #define ___5_BOTTOM_RIGHT_BP___ KC_UP,  KC_DOWN,  BP_BSLS,  BP_CCED,  BP_PERC
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| 
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| #define ___4_BOTTOM_LEFT_BP___  LCTL(BP_C),  BP_EACU,  KC_LEFT, KC_RIGHT
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| #define ___4_BOTTOM_RIGHT_BP___ KC_UP,  KC_DOWN, BP_BSLS,  BP_CCED
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| 
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| // for combo ref layers for kinesis, dactyl and kinesis.
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| #define ___5_BOTTOM_LEFT_FR___  ___X3___,  KC_LEFT, KC_RIGHT
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| #define ___5_BOTTOM_RIGHT_FR___ KC_UP,  KC_DOWN,  BP_BSLS, ___X2___
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| 
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| #define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___
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| #define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___
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| 
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| #define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___
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| #define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___
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| 
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| #define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___
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| #define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___
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| 
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| #define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___
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| #define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___
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| 
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| // basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
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| // need an en, because we a have a BP and we used it directly in the layout.
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| #define ___15_BOTTOM_EN___  ___5_BOTTOM_LEFT___,    ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
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| #define ___15_BOTTOM_FR___  ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
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| #define ___15_BOTTOM_BP___  ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
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| #define ___15_BOTTOM_CB___  ___5_LEFT_4_CB___,    ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___
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| #define ___15_BOTTOM_CB2___  ___5_LEFT_4_CB2___,    ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___
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| 
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| // need an en, because we a have a BP and we used it directly in the layout.
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| #define ___14_BOTTOM_EN___    ___5_BOTTOM_LEFT___,    ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
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| #define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
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| #define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
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| #define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___
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| #define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___
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| 
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| #define ___14_THUMBS_BOTTOM___   ___X4___, ___6_ERGO_THUMBS___, ___X4___
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