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			168 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright 2020 Richard Sutherland (rich@brickbots.com)
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "wpm.h"
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#include <math.h>
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// WPM Stuff
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static uint8_t  current_wpm = 0;
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static uint32_t wpm_timer   = 0;
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/* The WPM calculation works by specifying a certain number of 'periods' inside
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 * a ring buffer, and we count the number of keypresses which occur in each of
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 * those periods.  Then to calculate WPM, we add up all of the keypresses in
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 * the whole ring buffer, divide by the number of keypresses in a 'word', and
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 * then adjust for how much time is captured by our ring buffer.  The size
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 * of the ring buffer can be configured using the keymap configuration
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 * value `WPM_SAMPLE_PERIODS`.
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 *
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 */
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#define MAX_PERIODS (WPM_SAMPLE_PERIODS)
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#define PERIOD_DURATION (1000 * WPM_SAMPLE_SECONDS / MAX_PERIODS)
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static int16_t period_presses[MAX_PERIODS] = {0};
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static uint8_t current_period              = 0;
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static uint8_t periods                     = 1;
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#if !defined(WPM_UNFILTERED)
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/* LATENCY is used as part of filtering, and controls how quickly the reported
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 * WPM trails behind our actual instantaneous measured WPM value, and is
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 * defined in milliseconds.  So for LATENCY == 100, the displayed WPM is
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 * smoothed out over periods of 0.1 seconds.  This results in a nice,
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 * smoothly-moving reported WPM value which nevertheless is never more than
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 * 0.1 seconds behind the typist's actual current WPM.
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 *
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 * LATENCY is not used if WPM_UNFILTERED is defined.
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 */
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#    define LATENCY (100)
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static uint32_t smoothing_timer = 0;
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static uint8_t  prev_wpm        = 0;
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static uint8_t  next_wpm        = 0;
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#endif
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void    set_current_wpm(uint8_t new_wpm) { current_wpm = new_wpm; }
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uint8_t get_current_wpm(void) { return current_wpm; }
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bool wpm_keycode(uint16_t keycode) { return wpm_keycode_kb(keycode); }
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__attribute__((weak)) bool wpm_keycode_kb(uint16_t keycode) { return wpm_keycode_user(keycode); }
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__attribute__((weak)) bool wpm_keycode_user(uint16_t keycode) {
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    if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX) || (keycode >= QK_MODS && keycode <= QK_MODS_MAX)) {
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        keycode = keycode & 0xFF;
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    } else if (keycode > 0xFF) {
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        keycode = 0;
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    }
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    if ((keycode >= KC_A && keycode <= KC_0) || (keycode >= KC_TAB && keycode <= KC_SLASH)) {
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        return true;
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    }
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    return false;
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}
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#if defined(WPM_ALLOW_COUNT_REGRESSION)
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__attribute__((weak)) uint8_t wpm_regress_count(uint16_t keycode) {
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    bool weak_modded = (keycode >= QK_LCTL && keycode < QK_LSFT) || (keycode >= QK_RCTL && keycode < QK_RSFT);
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    if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX) || (keycode >= QK_MODS && keycode <= QK_MODS_MAX)) {
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        keycode = keycode & 0xFF;
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    } else if (keycode > 0xFF) {
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        keycode = 0;
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    }
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    if (keycode == KC_DELETE || keycode == KC_BACKSPACE) {
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        if (((get_mods() | get_oneshot_mods()) & MOD_MASK_CTRL) || weak_modded) {
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            return WPM_ESTIMATED_WORD_SIZE;
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        } else {
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            return 1;
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        }
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    } else {
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        return 0;
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    }
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}
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#endif
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// Outside 'raw' mode we smooth results over time.
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void update_wpm(uint16_t keycode) {
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    if (wpm_keycode(keycode) && period_presses[current_period] < INT16_MAX) {
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        period_presses[current_period]++;
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    }
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#if defined(WPM_ALLOW_COUNT_REGRESSION)
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    uint8_t regress = wpm_regress_count(keycode);
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    if (regress && period_presses[current_period] > INT16_MIN) {
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        period_presses[current_period]--;
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    }
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#endif
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}
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void decay_wpm(void) {
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    int32_t presses = period_presses[0];
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    for (int i = 1; i <= periods; i++) {
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        presses += period_presses[i];
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    }
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    if (presses < 0) {
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        presses = 0;
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    }
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    int32_t  elapsed  = timer_elapsed32(wpm_timer);
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    uint32_t duration = (((periods)*PERIOD_DURATION) + elapsed);
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    int32_t  wpm_now  = (60000 * presses) / (duration * WPM_ESTIMATED_WORD_SIZE);
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    if (wpm_now < 0)  // set some reasonable WPM measurement limits
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        wpm_now = 0;
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    if (wpm_now > 240) wpm_now = 240;
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    if (elapsed > PERIOD_DURATION) {
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        current_period                 = (current_period + 1) % MAX_PERIODS;
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        period_presses[current_period] = 0;
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        periods                        = (periods < MAX_PERIODS - 1) ? periods + 1 : MAX_PERIODS - 1;
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        elapsed                        = 0;
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        wpm_timer                      = timer_read32();
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    }
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    if (presses < 2)  // don't guess high WPM based on a single keypress.
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        wpm_now = 0;
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#if defined(WPM_LAUNCH_CONTROL)
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    /*
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     * If the `WPM_LAUNCH_CONTROL` option is enabled, then whenever our WPM
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     * drops to absolute zero due to no typing occurring within our sample
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     * ring buffer, we reset and start measuring fresh, which lets our WPM
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     * immediately reach the correct value even before a full sampling buffer
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     * has been filled.
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     */
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    if (presses == 0) {
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        current_period    = 0;
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        periods           = 0;
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        wpm_now           = 0;
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        period_presses[0] = 0;
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    }
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#endif  // WPM_LAUNCH_CONTROL
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#if defined(WPM_UNFILTERED)
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    current_wpm = wpm_now;
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#else
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    int32_t latency = timer_elapsed32(smoothing_timer);
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    if (latency > LATENCY) {
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        smoothing_timer = timer_read32();
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        prev_wpm        = current_wpm;
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        next_wpm        = wpm_now;
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    }
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    current_wpm = prev_wpm + (latency * ((int)next_wpm - (int)prev_wpm) / LATENCY);
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#endif
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}
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