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			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Copyright 2017 Paul James (paul@peej.co.uk)
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| This program is free software: you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation, either version 2 of the License, or
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| (at your option) any later version.
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| You should have received a copy of the GNU General Public License
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| along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| */
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| 
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| #pragma once
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| 
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| #include "config_common.h"
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| 
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| /* key matrix size */
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| // Rows are doubled-up
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| #define MATRIX_ROWS 10
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| #define MATRIX_COLS 5
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| 
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| /*
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|  * Keyboard Matrix Assignments
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|  *
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|  * Change this to how you wired your keyboard
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|  * COLS: AVR pins used for columns, left to right
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|  * ROWS: AVR pins used for rows, top to bottom
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|  * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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|  *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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|  *
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| */
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| //#define MATRIX_ROW_PINS { F6, B1, B3, B2, B6 }
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| #define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
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| //#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
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| #define MATRIX_COL_PINS { F6, F7, B1, B3, B2 }
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| 
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| //#define USE_I2C
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| #define SOFT_SERIAL_PIN D0
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| 
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| /* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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| #define DIODE_DIRECTION ROW2COL
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| 
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| /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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| #define DEBOUNCE 5
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| 
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| //#define MASTER_RIGHT
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| 
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| /*
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|  * Feature disable options
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|  *  These options are also useful to firmware size reduction.
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|  */
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| 
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| /* disable debug print */
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| //#define NO_DEBUG
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| 
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| /* disable print */
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| //#define NO_PRINT
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| 
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| /* disable action features */
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| //#define NO_ACTION_LAYER
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| //#define NO_ACTION_TAPPING
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| //#define NO_ACTION_ONESHOT
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