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		2395069b0b
		
			
		
	
	
	
	
		
			
			* Added new section to docs: Checking Modifier State * Added id anchors to all headers in modifiers docs * Added a Wikipedia link to bitwise operators and... crosslinked to the QMK macro docs. * Added an explanation on the format of mod bitmask * Added .md extension to hyperlinks to macros docs * Corrected mod mask order and changed notation * Documented add_oneshot_mods and del_oneshot_mods * Mentioned modifier checks in the macro docs * Explained strict modifier checking i.e. using `get_mods() & MOD_MASK == MOD_MASK` instead of simply `get_mods() & MOD_MASK` * Added (un)register_mods to the docs * Put left term of comparison in parens
		
			
				
	
	
		
			305 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Macros
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| 
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| Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
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| 
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| !> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
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| 
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| ## `SEND_STRING()` & `process_record_user`
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| 
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| Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).
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| 
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| Here is an example `keymap.c` for a two-key keyboard:
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| 
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| ```c
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| enum custom_keycodes {
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|     QMKBEST = SAFE_RANGE,
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| };
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|     switch (keycode) {
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|     case QMKBEST:
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|         if (record->event.pressed) {
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|             // when keycode QMKBEST is pressed
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|             SEND_STRING("QMK is the best thing ever!");
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|         } else {
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|             // when keycode QMKBEST is released
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|         }
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|         break;
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|     }
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|     return true;
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| };
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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|     [0] = {
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|         {QMKBEST, KC_ESC},
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|         // ...
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|     },
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| };
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| ```
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| 
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| What happens here is this:
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| We first define a new custom keycode in the range not occupied by any other keycodes.
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| Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
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| If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
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| We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
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| Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
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| 
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| You might want to add more than one macro.
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| You can do that by adding another keycode and adding another case to the switch statement, like so:
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| 
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| ```c
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| enum custom_keycodes {
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|     QMKBEST = SAFE_RANGE,
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|     QMKURL,
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|     MY_OTHER_MACRO,
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| };
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|     switch (keycode) {
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|     case QMKBEST:
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|         if (record->event.pressed) {
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|             // when keycode QMKBEST is pressed
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|             SEND_STRING("QMK is the best thing ever!");
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|         } else {
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|             // when keycode QMKBEST is released
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|         }
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|         break;
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| 
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|     case QMKURL:
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|         if (record->event.pressed) {
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|             // when keycode QMKURL is pressed
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|             SEND_STRING("https://qmk.fm/\n");
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|         } else {
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|             // when keycode QMKURL is released
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|         }
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|         break;
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| 
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|     case MY_OTHER_MACRO:
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|         if (record->event.pressed) {
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|            SEND_STRING(SS_LCTL("ac")); // selects all and copies
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|         }
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|         break;
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|     }
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|     return true;
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| };
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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|     [0] = {
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|         {MY_CUSTOM_MACRO, MY_OTHER_MACRO},
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|         // ...
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|     },
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| };
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| ```
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| 
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| ### Advanced Macros
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| 
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| In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent.  This is useful if you want to have a key pressed before and released after a normal key, for instance. 
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| 
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| In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
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| 
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| ```c
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| static uint8_t f22_tracker;
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|   switch (keycode) {
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|     case KC_A ... KC_F21: //notice how it skips over F22
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|     case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
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|       if (record->event.pressed) {
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|         register_code(KC_F22); //this means to send F22 down
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|         f22_tracker++;
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|         register_code(keycode);
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|         return false;
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|       }
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|       break;
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|   }
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|   return true;
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| }
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| 
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| void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
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|   switch (keycode) {
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|     case KC_A ... KC_F21: //notice how it skips over F22
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|     case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
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|       if (!record->event.pressed) {
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|         f22_tracker--;
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|         if (!f22_tracker) {
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|             unregister_code(KC_F22); //this means to send F22 up
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|         }
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|       }
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|       break;
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|   }
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| }
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| ```
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| 
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| 
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| ### TAP, DOWN and UP
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| 
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| You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
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| You can send arbitrary keycodes by wrapping them in:
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| 
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| * `SS_TAP()` presses and releases a key.
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| * `SS_DOWN()` presses (but does not release) a key.
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| * `SS_UP()` releases a key.
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| 
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| For example:
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| 
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|     SEND_STRING(SS_TAP(X_HOME));
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| 
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| Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
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| 
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|     SEND_STRING("VE"SS_TAP(X_HOME)"LO");
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| 
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| Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
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| 
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| Delays can be also added to the string:
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| 
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| * `SS_DELAY(msecs)` will delay for the specified number of milliseconds.
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| 
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| For example:
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| 
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|     SEND_STRING("VE" SS_DELAY(1000) SS_TAP(X_HOME) "LO");
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| 
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| Which would send "VE" followed by a 1-second delay, then a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline, but delayed in the middle).
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| 
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| There's also a couple of mod shortcuts you can use:
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| 
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| * `SS_LCTL(string)`
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| * `SS_LSFT(string)`
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| * `SS_LALT(string)` or `SS_LOPT(string)`
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| * `SS_LGUI(string)`, `SS_LCMD(string)` or `SS_LWIN(string)`
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| * `SS_RCTL(string)`
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| * `SS_RSFT(string)`
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| * `SS_RALT(string)`, `SS_ROPT(string)` or `SS_ALGR(string)`
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| * `SS_RGUI(string)`, `SS_RCMD(string)` or `SS_RWIN(string)`
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| 
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| These press the respective modifier, send the supplied string and then release the modifier.
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| They can be used like this:
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| 
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|     SEND_STRING(SS_LCTL("a"));
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| 
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| Which would send Left Control+`a` (Left Control down, `a`, Left Control up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
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| 
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| ### Alternative Keymaps
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| 
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| By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
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| 
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| ```c
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| #include "sendstring_colemak.h"
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| ```
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| 
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| ### Strings in Memory
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| 
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| If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
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| 
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| ```c
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| char my_str[4] = "ok.";
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| send_string(my_str);
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| ```
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| 
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| The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
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| 
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| ```c
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| char my_str[4] = "ok.";
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| SEND_STRING("I said: ");
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| send_string(my_str);
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| SEND_STRING(".."SS_TAP(X_END));
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| ```
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| 
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| 
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| ## Advanced Macro Functions
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| 
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| There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
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| 
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| ?> You can also use the functions described in [Useful function](ref_functions.md) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers.
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| 
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| ### `record->event.pressed`
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| 
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| This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
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| 
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| ```c
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|     if (record->event.pressed) {
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|         // on keydown
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|     } else {
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|         // on keyup
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|     }
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| ```
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| 
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| ### `register_code(<kc>);`
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| 
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| This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
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| 
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| ### `unregister_code(<kc>);`
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| 
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| Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
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| 
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| ### `tap_code(<kc>);`
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| 
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| Sends `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
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| 
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| If `TAP_CODE_DELAY` is defined (default 0), this function waits that many milliseconds before calling `unregister_code(<kc>)`. This can be useful when you are having issues with taps (un)registering.
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| 
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| If the keycode is `KC_CAPS`, it waits `TAP_HOLD_CAPS_DELAY` milliseconds instead (default 80), as macOS prevents accidental Caps Lock activation by waiting for the key to be held for a certain amount of time.
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| 
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| ### `tap_code_delay(<kc>, <delay>);`
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| 
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| Like `tap_code(<kc>)`, but with a `delay` parameter for specifying arbitrary intervals before sending the unregister event.
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| 
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| ### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
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| 
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| These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
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| 
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| Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
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| 
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| ### `clear_keyboard();`
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| 
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| This will clear all mods and keys currently pressed.
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| 
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| ### `clear_mods();`
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| 
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| This will clear all mods currently pressed.
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| 
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| ### `clear_keyboard_but_mods();`
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| 
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| This will clear all keys besides the mods currently pressed.
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| 
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| ## Advanced Example:
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| 
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| ### Super ALT↯TAB
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| 
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| This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
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| 
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| ```c
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| bool is_alt_tab_active = false; // ADD this near the begining of keymap.c
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| uint16_t alt_tab_timer = 0;     // we will be using them soon.
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| 
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| enum custom_keycodes {          // Make sure have the awesome keycode ready
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|   ALT_TAB = SAFE_RANGE,
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| };
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| 
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|   switch (keycode) { // This will do most of the grunt work with the keycodes.
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|     case ALT_TAB:
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|       if (record->event.pressed) {
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|         if (!is_alt_tab_active) {
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|           is_alt_tab_active = true;
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|           register_code(KC_LALT);
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|         }
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|         alt_tab_timer = timer_read();
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|         register_code(KC_TAB);
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|       } else {
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|         unregister_code(KC_TAB);
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|       }
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|       break;
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|   }
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|   return true;
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| }
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| 
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| void matrix_scan_user(void) { // The very important timer.
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|   if (is_alt_tab_active) {
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|     if (timer_elapsed(alt_tab_timer) > 1000) {
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|       unregister_code(KC_LALT);
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|       is_alt_tab_active = false;
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|     }
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|   }
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| }
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| ```
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